![]() ![]() Jane Doe is loaded into the scene, but this time the mesh is not rigged, because the Add Rig checkbox in the Rigging section was no selected. Leave all options at their default values and import the character. ![]() ![]() Select the Override Exported Data checkbox. The true power of MHX2 is that the exported character can be modified on import. If it were only possible to import characters exactly in the same way as they were designed in MakeHuman, there would be little reason to introduce a new format FBX and Collada can already achieve this. In the default mode, the character is imported into Blender exactly as it looked in MakeHuman, including the alternative topology. Third, the alternative topology is imported. In particular, it is not possible to change or remove clothes in Blender, because there is no body below. Depending on what you want, this may or may not be the desired behaviour. Second, vertices masked by clothes are removed from the human mesh. In particular, the new official MakeHuman rig can be imported in this way. First, the character is rigged with the skeleton chosen in MakeHuman. The character is now imported and can be posed and rendered. mhx2 file, and press the Import MHX2 button. Leave it unchecked (this is the default), select the exported. The only import option is called Override Exported Data. The importer options are found at the bottom of the left-hand side. From the MHX Setup penal in the MHX2 Runtime tab, press the Import MHX2 button.Įither way, a file selector is opened. The importer can also be invoked from the tools panel. To import a MHX2 file, select File > Import > MakeHuman (.mhx2). Import without modificationsīy default a character is imported exactly as is was exported from MakeHuman. The MHX2 importer sets up drivers that don’t work unless python scripts are enabled. It is also recommended that Auto Run Python Scripts is enabled in the File tab. If you wish to enable the MHX2 importer every time you initialize Blender, press the Save User Settings button at the bottom-left corner. Provided that you have copied or linked the import_runtime_mhx2 folder to Blender’s addon directory, it should be found here.Įnable the MHX2 importer by clicking in the checkbox in the upper-right corner, next to the running man icon. In the Addon tab, select the MakeHuman category. Choose File > User Preferences to open the Blender User Preferences window. Tools such as MPFB, MakeClothes and MakeTarget are built for and tested with Blender 2.83 and later.Before the MHX2 importer can be used, it must be enabled in Blender.
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