![]() ![]() I would love to see fast media encoder blocks become standard on x86. With my PC, rendering something in Davinci loads up all my cores and makes my PC a slog to use anything at the same time. I can render something in Final Cut Pro and have the exact same responsiveness with every other app while it's running - even playing games (albeit, not many) - and maintaining a silent system to boot. one of a kind product, born from apple's vertical integration, best in class, but the only one in classįinal Cut Pro not seeing a huge boost from the M1 Max to Ultra due to its rendering relying on the same media encoder engine can be a detriment yes, but frankly I love the media encoder engine on the M1's as it means the CPU cores are basically completely untouched during what is normally one of the most intensive jobs your PC can do.there isn't anything like it from other studios (it's expensive and apple doesn't sell chips, they sell final products, unlike other arm makers and intel/amd).rosetta had a lot of work done to it, Win for Arm hasn't (and still doesn't).this isn't particularly relevant as these differences are through apple's design philosphy.chips are designed to be low power because they are born from mobile designs.apple chips run at lower clocks and lower voltages.apple chips are on TSMC's 5nm (which they help fund).Mac Studio pulls as much was 200W when loaded.power consumption is 1/4 to 1/3 Win counterpart.timeline is more responsive and experience is fluid on M1U.M1M and M1U have the same video encoder so it doesn't scale we.Mac isn't a gaming device, it's a productivity device.Mac Studio slightly larger than Series S.If the idea of paying anywhere between $3,000–$8,000 is not a big deal, then by all means, get this machine and you won't have to worry about slow computer performance for at least a good six or seven years. ![]() If your computer usage involves mostly typing words or web browsing (and that's majority of people), it's really hard to recommend - unless you really don't mind spending the money. The reason is that the Mac Studio, particularly the M2 Ultra version, is just too powerful for most people. You'll notice that this is the rare "good review" of a product that has more cons than pros. You already own an M1 or M2 MacBook that can be plugged into a desk-bound monitor.You don't really do any type of creative work.You should not buy the Mac Studio (2023) if: You're an Apple fan and want the best of what Apple has to offer.You are a creative professional seeking a very powerful desk-bound machine.I am not sure whether Apple can ever catch up to Windows in terms of gaming, but Apple's definitely making a push at getting some AAA titles to run natively on the Mac, though they'd need to do better than bring over years-old titles. Playing at the highest graphical setting and with Metal FX turned on (Apple's API to optimize GPU performance), the game's framerate hovered over 130FPS most of the time, and only dipped into the 80s during more intense scenes. For gaming, I tested Resident Evil Village, which was optimized for Apple silicon. It's worth noting the M2 Ultra isn't a big step up from the M1 Ultra, but even that chip was so powerful to be only for 1% of users, according to XDA's editor-in-chief Rich Woods. Just like with the M1 Ultra Mac Studio, the clear benefit of the M2 Ultra is multithread performance, and the multi-core numbers are very impressive. ![]()
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